Role Overview
We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads.
This position will be for a 9 month contract initially.
Key Responsibilities
- Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture
- Ensure full conformance with the Vulkan API and optimise performance across varied use cases
- Develop shader compilers and runtime components within the Vulkan software stack
- Optimise both graphics and compute pipelines for a vector core-based architecture
- Work closely with hardware engineers to inform and influence architectural decisions
- Investigate and resolve driver-related issues across multiple applications and environments
- Contribute to internal documentation and developer-facing resources
Requirements
A minimum of 5 years’ experience in graphics driver developmentStrong understanding of the Vulkan API and modern graphics programming techniquesProven experience with GPU architectures and low-level driver implementationSolid grasp of graphics and compute pipeline conceptsExperience working with LLVM-based compiler technologies (desirable)Familiarity with open-source hardware architectures (desirable)J-18808-Ljbffr